China-themed final world. Features the Sky Pop airplane in 4-2 (equivalent to the Marine Pop but aerial). Hardest levels in the game — stock lives before this world.
— 4-1 · 4-3 (LAND) —
🏯4-1 mixes enemy types from all previous worlds. Enemies are faster and more numerous. Superballs and a conservative playstyle will serve you better than rushing.
⚡4-3 is the final land level before Tatanga. It's short but dense with enemies. Prioritise reaching the end with Super Mario status intact.
— 4-2 (SKY POP AIRPLANE) —
✈Same mechanics as the Marine Pop but in the air. The Sky Pop fires missiles — B to shoot, two in the air at a time.
🎯Enemies fly in formation — pick off the lead enemy in each group to scatter the rest. Don't let formations get behind you.
💥The plane takes damage from collision, same as the sub. Stay away from the edges of the screen — enemies appear from the right with little warning.
BOSS 1 — BIOKINTON
☁A cloud-like boss fought in the Sky Pop. He spawns Chickens (Pionpi) that fly at you. Ignore the chickens — focus fire on Biokinton himself. He moves in a slow arc. 4 missile hits. Keep firing rapidly.
FINAL BOSS — TATANGA
👾The alien villain, fought on foot (not in a vehicle). He fires three types of projectile in sequence: a spread of small shots, a large central shot, and angled shots. The pattern repeats — learn it.
⭐Jump over the low shots, duck under the high ones (or run under them). Hit Tatanga with Superballs — bounce them off the floor into his ship. He takes many hits. Stay calm and keep the rhythm.
❤Enter this fight as Super Mario if at all possible. Getting hit once is survivable — getting hit as small Mario often means death from the next shot.